Class ModularToggle
- Namespace
- Fallencake.UI
- Assembly
- Fallencake.UI.dll
A modular toggle consisting of several graphic elements, like changeable background and handle.
[AddComponentMenu("Modular UI/Modular Toggle", 32)]
public class ModularToggle : ToggleBase, IMultiSelectable, ISaveable, IToggleAudioProvider, IAudioProvider
- Inheritance
-
objectObjectComponentBehaviourMonoBehaviourUIBehaviourSelectableModularToggle
- Implements
- Inherited Members
Properties
AudioSource
AudioSource used to play sounds.
public AudioSource AudioSource { get; set; }
Property Value
- AudioSource
Component
"The MonoBehaviour component used to run coroutines or for attaching the Animator component."
public MonoBehaviour Component { get; }
Property Value
- MonoBehaviour
DeselectSound
Sound played on deselect.
public AudioData DeselectSound { get; }
Property Value
EnableSounds
Enables/disables sound playback for this component.
public bool EnableSounds { get; set; }
Property Value
- bool
EnableSwitchText
public bool EnableSwitchText { get; set; }
Property Value
- bool
IsColorableText
public bool IsColorableText { get; }
Property Value
- bool
IsFadingView
public bool IsFadingView { get; set; }
Property Value
- bool
IsStretchingHandle
public bool IsStretchingHandle { get; }
Property Value
- bool
PressSound
Sound played on press/submit.
public AudioData PressSound { get; }
Property Value
SelectSound
Sound played on select/hover.
public AudioData SelectSound { get; }
Property Value
Selectable
"The selectable component of the toggle. Used to select the toggle and handle navigation events."
public Selectable Selectable { get; }
Property Value
- Selectable
SoundSource
public AudioSource SoundSource { get; set; }
Property Value
- AudioSource
SwitchDirection
The axis along which the handle moves. Updates handle anchors/pivot to edge-centered positions.
public SwitchDirection SwitchDirection { get; set; }
Property Value
ToggleOffSound
Sound when toggled off.
public AudioData ToggleOffSound { get; }
Property Value
ToggleOnSound
Sound when toggled on.
public AudioData ToggleOnSound { get; }
Property Value
TweenAnimator
public ToggleTweenAnimator TweenAnimator { get; set; }
Property Value
Volume
Per-component volume multiplier.
public float Volume { get; set; }
Property Value
- float
interactable
Controls whether the toggle can be interacted with. When false, the toggle will not respond to user input. Updates the audio handler's triggers based on the current interactable state and sound settings.
public bool interactable { get; set; }
Property Value
- bool
Methods
ApplyHandleAnchorsForDirection()
Applies anchors and pivot to the handle based on current SwitchDirection and IsOn. Keeps the handle centered on the corresponding edge.
public void ApplyHandleAnchorsForDirection()
Awake()
Convenience function to get the Animator component on the GameObject.
protected override void Awake()
Examples
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.
public class ExampleClass : MonoBehaviour
{
private Animator buttonAnimator;
public Button button;
void Start()
{
//Assigns the "buttonAnimator" with the button's animator.
buttonAnimator = button.animator;
}
}
InstantSwitch(bool)
Instantly update visuals of handle/background.
protected override void InstantSwitch(bool isOn)
Parameters
isOnbool
OnDestroy()
protected override void OnDestroy()
OnPointerClick(PointerEventData)
Handle pointer click to toggle value when interactable.
public override void OnPointerClick(PointerEventData eventData)
Parameters
eventDataPointerEventData
OnPointerEnter(PointerEventData)
Evaluate current state and transition to appropriate state. New state could be pressed or hover depending on pressed state.
public override void OnPointerEnter(PointerEventData eventData)
Parameters
eventDataPointerEventData
Examples
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IPointerEnterHandler// required interface when using the OnPointerEnter method.
{
//Do this when the cursor enters the rect area of this selectable UI object.
public void OnPointerEnter(PointerEventData eventData)
{
Debug.Log("The cursor entered the selectable UI element.");
}
}
OnPointerExit(PointerEventData)
Evaluate current state and transition to normal state.
public override void OnPointerExit(PointerEventData eventData)
Parameters
eventDataPointerEventData
Examples
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IPointerExitHandler// required interface when using the OnPointerExit method.
{
//Do this when the cursor exits the rect area of this selectable UI object.
public void OnPointerExit(PointerEventData eventData)
{
Debug.Log("The cursor exited the selectable UI element.");
}
}
PlayOnDeselectSound()
public void PlayOnDeselectSound()
PlayOnHoveredSound()
public void PlayOnHoveredSound()
PlayOnPressedSound()
public void PlayOnPressedSound()
PlaySwitchTween(bool)
Play animated transition between states. Override in derived controls.
protected override void PlaySwitchTween(bool isOn)
Parameters
isOnbool
SetActiveTextLabels(bool)
public void SetActiveTextLabels(bool isActive)
Parameters
isActivebool